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Guilty gear player guide to blazblue
Guilty gear player guide to blazblue







guilty gear player guide to blazblue

Furthermore, some moves don't link together naturally, and require a Rapid Cancel for the combo to continue. If it needs to be a Fatal Counter, (FC) is used instead. When an attack has to be a Counter Hit to work properly, (CH) is written after the attack. One of the most common is a combo that's started with a counter hit - because counter hits have additional hitstun, they allow for combos that would otherwise be impossible.

guilty gear player guide to blazblue

Some combos only work under special conditions. Indicates that the command should be performed on the ground with an upward end to the motion, allowing it to be performed just as you enter a jump state.Įxample: tk.236A = Down, Down-Forward, Forward, Up-Forward, then press A just as you enter the air. Command performed while in Drive (Noel's Chain Revolver moves are notated this way)ĥD > d.6D = press neutral D to initiate Drive, then press forward D while in Drive for the next attack. While BlazBlue does not have any close/far attacks, this is a common occurance when playing other games like Guilty Gear.Įxample: c.5A = press Neutral+A while close to the opponentĭ. Close is usually right next to the opponent, while Far is everywhere else. Sometimes the same command can do 2 different attacks depending on your distance to the opponent. indicates a superjump.Įxample: j.2C = perform a Down+C attack while in midair. Sometimes you'll see a prefix before a numerical movement command or attack. Links are written with commas between attacks.Įxample: 5B, 5C = neutral B, then neutral C after the B attack recovers. You must wait for the first attack to completely finish, then start the second attack after the first one ends. Links are attacks that do not cancel into each other, but that still combo thanks to hitstun. This allows you to use the movement of 5D while actually performing 22C. These are written using a tilde (~) between the attack buttons.Įxample: 225D~C = press down twice, return to neutral and press D, then immediately press C. Occasionally you'll need to press one button immediately after another to perform special attacks or to kara cancel (allowing you to use the movement of an attack that you cancel to reach farther with the attack you cancel into). You'll see a lot of these in Carl combos.Įxample: 5, 22]D8D is the command for Jin's Astral Finish. Brackets are used for both, for hold and ][ for release. Sometimes an attack or command requires an input to be held, and then released later. However, most everyone in the english speaking world uses the term Gatlings.Įxample: 5A > 5B > 5C = Neutral A, cancel that attack's recovery with neutral B, then cancel that attack's recovery with neutral C.

guilty gear player guide to blazblue

Note that the term gatling comes from Guilty Gear, and that in any official BlazBlue materials, they will be called Revolver Action. These are indicated by a > between moves. In BlazBlue and Guilty Gear, most combos are built using gatlings.

guilty gear player guide to blazblue

Gatlings are attacks that cancel from one to the next, be it a normal move, a special move, or a super attack. If an attack button is listed on its own, the direction is assumed to be 5 (Neutral). These are pretty self-explanatory, but just in case: when buttons follow a numerical movement command, they indicate the attack button to press.įor BlazBlue, these are A, B, C, and D. You're not really saving any space when you compare QCF (Quarter-Circle Forward) to 236, but writing 8462 is easier than "hold down, up back forward down" no matter how else you might try to write it. Additionally, it uses common abbrevations and notations to indicate how moves are to be done during combos.Īn advantage of numpad notation is its ability to simply and consistently indicate complex movement sequences. This replaces the abbreviations or individual direction names used in other forms of notation. The core mechanic of numpad notation is also how it gets its name: numbers are used in place of directions,Īccording to their position on a keyboard's numpad.Īll directions are written assuming the character is facing right (1P side). Numpad notation is a system for writing the directional commands used in fighting games in an easy-to-read, easy-to-understand way, even if it









Guilty gear player guide to blazblue